@startuml
sprite $rounded_corner [48x48/16] {
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}


!define MATERIAL_ROUNDED_CORNER(_alias) ENTITY(rectangle,black,rounded_corner,_alias,MATERIAL ROUNDED_CORNER)
!define MATERIAL_ROUNDED_CORNER(_alias, _label) ENTITY(rectangle,black,rounded_corner,_label, _alias,MATERIAL ROUNDED_CORNER)
!define MATERIAL_ROUNDED_CORNER(_alias, _label, _shape) ENTITY(_shape,black,rounded_corner,_label, _alias,MATERIAL ROUNDED_CORNER)
!define MATERIAL_ROUNDED_CORNER(_alias, _label, _shape, _color) ENTITY(_shape,_color,rounded_corner,_label, _alias,MATERIAL ROUNDED_CORNER)
skinparam folderBackgroundColor<<MATERIAL ROUNDED_CORNER>> White
@enduml